Games

Assembly Day

Six parts, one critical assembly. Each part is made by flipping a coin until it shows two heads. See how merges make projects late, and how feeder buffers and a small bench fix it.

What you’ll learn

  • Merges are where projects go late. Six individually safe tasks still make an unsafe assembly.
  • Feeder buffers start the feeding work early, so it waits for the critical chain, not the other way round.
  • A bench of helpers for late tasks protects the date far more cheaply than padding every task.
  • Together with a project buffer, these are the core of Critical Chain Project Management.

Based on the assembly and bench games Mohit uses when teaching Critical Chain.