Games

Boat Making

Fold paper boats with a team of four, first everyone making whole boats and switching every ten seconds, then as a flow line where each person does one stage. Count the boats and the half-made ones.

What you’ll learn

  • Busy isn’t the same as finishing. When everyone juggles several pieces of work, everyone looks productive, but little gets done.
  • Half-made work is expensive. Work in progress ties up effort and attention, and the more there is, the longer every piece takes.
  • Interruptions cause mistakes. Each switch means finding your place again, and a wrong guess means rework.
  • Flow wins: clear stages, finish before you switch, limit work in progress, and protect the slowest stage.

Based on the boat-making game Mohit uses in sales process engineering workshops.