Games

Drug Development

An R&D centre with five teams and a pipeline of drug projects. Run a year with everything open and switching every 15 seconds, then one project at a time with a limit on work in progress.

What you’ll learn

  • Opening more doesn’t finish more. When every team works on everything at once, the pipeline fills up and output drops.
  • Lead time follows work in progress: fewer open projects, each moving without interruption, get through many times faster.
  • Shared experts need clear priorities. A specialist pulled between their own work and helping others slows everyone.
  • The fix: release new projects only as others finish, finish before switching, and give shared resources a clear order of work.

Based on the drug development game Mohit uses with pharma R&D teams.