Games

The Order Ripple

You run the distributor in a four-link supply chain. Consumers change their buying once; watch the orders swing ever wider up the chain. Then replay it the TOC way, ordering what was sold, with buffer management.

What you’ll learn

  • Delays plus local decisions make waves. One step in consumer demand becomes a large, long swing at the factory.
  • Order what was sold, often, with the real demand at the point of sale visible to every link.
  • Buffer management sets the targets without a forecast: raise them after too much red, lower them after too much green.

In the tradition of the classic supply-chain ordering role-play, with the TOC replenishment round from Mohit’s distribution training.

Learn the ideas behind it

These free lessons use this game. Read the idea, then come back and play.